CLANKRIEGE 2 IST DA!
Jun 20, - Arena 7 unlocks the Royal Giant a building targeting long range unit with high hit points. The Royal giant is more flexible than the Giant as it's a. Ich zeige nur Decks mit Karten, die in der Arena hinzugekommen sind. Decks aus niedrigeren Arenen kann man natürlich weiterhin benutzen und verbessern! Decks und Tipps für Arena 7. Vielen Dank für den Besuch meiner Website. Deck Advisor (fan app for Clash Royale) is a helper tool that provides recommendation of high win rate battle deck based on your current trophy count, your card.Best Deck Arena 7 2. Lava Hound Deck Video
Top 3 best decks for arena 7
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Clanschiffe mit einem Schiffsschild können nicht von anderen Clans angegriffen werden, bis der Schild an Wirkung verliert. Hier befinden sich alle Decks, die ab der Königliche Arena (Arena 7) verfügbar sind. Die besten Decks Die besten Clash Royale Decks Deck-Finder. In welcher Arena bist Du? 3 4 5 6 7 8 9 10 11 12 Finde Decks mit den beliebtesten Karten. Die besten Decks Die besten Clash Royale Decks Deck-Finder. In welcher Arena bist Du? 3 4 5 6 7 8 9 10 11 12 Was für ein Deck brauchst Du? Ladder. Wir helfen euch weiter und präsentieren euch die besten Kartendecks. Wagt euch in die Königliche Arena, auf den Gefrorenen Gipfel sowie in die.A and Wizards acts as attacker. Musketeer and other troops are used for defence. This deck is quite expensive in terms of Elixir cost but has some of the most powerful troops.
A and Balloon are used as main attackers while other cards are used for defence and guard. This deck has wide variety of troops that can overcome any attack.
Valkyrie is a great defender as well attacker in ground while freeze spell is used to freeze opponent troops, at the same time low cost troops like Spear Goblin can be used to kill the frozen troops.
This is one of the most attacking deck, which heavily replies on Freeze spell. As soon as P. The attack would fail if the freeze spell is not used at correct place and time, as P.
A and Prince has very low hit point as compared to their Elixir Cost. This is the most famous and secure deck for Arena 6 where we have high damage socking troops Giants and Barbarians along with fast attacking troops like Hogs and Minion Horde.
Zap can be used in defence with Minion Horde and Spear Goblin to kill the opponent troops. Hogs and Barbarians are the attacking troops in this deck with Musketeer as the supporting troop.
Baby Dragon is used to clean up the path for attacking troops and to distract opponent troops that attack air troops. In this deck, Hogs do the maximum damage while Barbarian and Musketeer guard Hog for a long time.
Baby Dragon can be replaced with Minion Horde in this deck. The cost of these troops is high, therefore we need to use and protect Elixir Collector for long.
Musketeer and Minion Horde can be used as defence and to kill opponent troops. We will soon be updating this article with the decks for Arena 5 and lower, so that every player can utilize these decks to improve their game play.
Stay tuned with us to get more decks for Clash Royale game. These decks, assuming you even have the cards, are out of style. Royal Recruits is a common card.
It targets ground and has medium speed. Also, you can play it from behind and progress your push. It can endanger towers and be playable at the bridge.
This is a swarm troop card which summons a lot of troops. Royal Recruits deploys a line of recruits armed with spears, shields and wooden buckets.
Royal Hogs is a threat card. Also, it is a win condition and a punishment card. It can endanger towers and playable at the bridge.
When your opponent is careless, you can tear down a tower. Royal Hogs acts as a mini tank. It spawns four units that chase buildings.
Three Musketeers is a rare card. It targets ground and air units, has good range and medium speed.
Also, it can endanger tower. To use it you need to pay attention to the high usage cost. Three Musketeers is a card which represent trio of powerful, independent women army.
They are fighting for justice and honor. Guards is an epic card. It targets buildings, does area damage and has slow speed. It can endanger towers when you play it at the right time.
Also, it is a good utility card that supports your pushes and other strategies. This is a ground troop and a swarm troop card which summons a lot of troops.
Guards is a card which represent three ruthless bone brothers with shields. Dark Prince is an epic card. It targets ground, has melee range and medium speed.
Also, it can endanger tower and be playable at the bridge. The minion horde will obliviate anything placed near the royal giant.
Between the two of them, they can kill practically any single unit in the game and all multiple units. Thank you guys so much for reading! Try this deck out for yourself, I can assure it works amazingly well!
Comment what decks for what arenas you would like to see in the future! Reblogged this on Lazy Batman. Like Like. The countering series is more for just one troop unfortunately.
I can help you right now though! What arena are you in for countering this combo? Barbs-Cannon: Barbs dropped on the musketeer, then turn to giant while giant is distracted by cannon 2.
Minion Horde: First dropped on musketeer, then turn to giant 3. Skeletons-Inferno: Drop the inferno and let the musketeer start shooting it, then drop skeletons to take out the musketeer while the inferno kills the giant.
Best thing about all these counters is that you will gain elixir , , and will have a push going the opposite direction!
It gets better up the Arenas, with all the new cards being unlocked. A deck with excellent synergy, decent offense and top defense.
This deck is a spin-off of the classic 2. Night Witch is for offensive support. I have written another guide on using Golem Hog decks, you can check it out as well.
Keep Zap ready for Inferno Tower. Like I said before, Balloon is a tricky win condition to play with.







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